![]() The canonical ending of Far Cry 5 sees the main character from that game ending up as antagonist Joseph Seed’s prisoner in a bunker, surviving the blast. Of course, being a FPS, you’ll never see your character’s getup, except on the side of the screen with your wardrobe. After picking your body type, presenting either male or female, players can then customise their avatar to a limited extent. Since you’re the Captain of the security detail, everyone simply calls you “Cap”. Players take on the role of a security head for a group of survivors. The game includes light RPG elements that go beyond merely a skill tree but I won’t spoil why that’s the case: It’s a fun, weird discovery that happens about half-way through the main story. Set in a fictional part of the United States called Hope County, players will experience a first-person, open-world, Mad Max-em up. New Dawn is a direct sequel to Far Cry 5, so spoiler alert: The world literally ends in Far Cry 5. The veins of roads peak under nature’s dominance, giving a passing nod to human-controlled traversal, while preventing the heart of the civilised open road from ever beating again. The fingers of nature drape over metal, our once great accomplishment, kneading through rust created by its own moisture, igniting your vision with sometimes nauseatingly bright coloured flowers while animals, with only a ghost of familiarity, bound through these alien vistas, their antlers luminous, their eyes glowing red in the dark. In the case of Far Cry: New Dawn, despite the powers being nuclear not divine, you step into a world scrubbed of modern civilisation, the detritus of buildings and machinery poking out the ground like grave markers to a once thriving life. ![]() Cultures throughout history, across the world, have myths and stories telling of a time when the powers that be grew hateful of us lowly creatures and wiped the slate clean. The idea of the world ending, of everything beginning anew, is one of the most morbidly universal themes of our species. ![]()
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